![]() ![]() Medical Malpractice - While pistols are underwhelming, this weapon can still be useful for players who are low leveled and can't tap into the best builds in Fallout 76. The main downside is that as an unarmed class weapon, it has comparably limited sources for damage buffs and can't be equipped while in power armor. When stacking all the right buffs, this was once one of the strongest weapons in the game, though changes to guns and melee weapons in Fallout 76 have decreased its effectiveness. Unstoppable Monster - The Unstoppable Monster is made from the claws of Fallout’s infamous deathclaws, and still packs a punch despite nerfs. Because of that one effect, it's also far less likely to have spotty performances in the middle of an encounter due to incompatible legendary effect conditions. The fast swing speed on this weapon allows the Vampire legendary effect to be plenty capable of keeping the user close to full health. The Gutter - Despite having only one legendary effect that can't be altered, The Gutter still competes with the rest of Fallout 76's crafted legendary weapons from Daily Ops rewards. For players who have the carry weight to spare, the Hellstorm Missile is a solid choice. Not to mention, thrown grenades benefit from the legendary weapon effects of whatever weapon is currently equipped, so swapping to a lightweight "god roll" and throwing a few grenades is sometimes more practical than regularly using the cumbersome missile launcher. ![]() While both the magazine size and access to changeable legendary effects are capable of high-damage outputs, this weapon can be easily outperformed by different types of grenades. Hellstorm Missile - The Hellstorm missile is an interesting choice, being an explosive weapon with access to a variety of status effects.
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