![]() I tried doomsday for first time and loaded a high res textures pack. ![]() A color map was used to give slight variations of hues giving an effect that light is passign through. The stained glass windows/textures are really cool. ![]() sure some things look nicer in hardware acceleration but it just doesnt feel right to me. The above mosaic tile is actually a cycling texture (similiar to the walls of flesh/faces that move in the later stages of Final Doom) Really, when i play an Id game i often just want to see the art and conceptualization in it as much as i want to play the game. It's a work of art to say the least to see how well some of these things were made. And this might be a milestone for being one of the best looking games to enter the market before hardware accelerated games took over. the haunting textures and even the pallette all combine PERFECTLY. The visuals and audio really are quite nice, between your player character laughing, or sounds of monsters you can't see, the music, etc. One nice thing is the really well woven together elements. This game is pretty good and i have good memories of it (but at the time i think i was too scared to finish it when i was maybe 10) in any case, this is a really nice game that i can appreciate having played doom, quake and later iterations by Id. I only played part of the shareware a while back and wanted to work on my backlog.
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